World of Anterra: the setting and lore so far

The Steam short description calls you Traveller and asks whether you came to save Anterra or yourself. The world has thriving towns, wild animals and monster-filled dungeons. You uncover secrets, lore and mysteries, and the truth about the Eye, to become Anterra's Champion. Magic history and ancient races are part of the published pitch.

World of Anterra pixel-art screenshot: a coastal village with fish racks, a white duck and a timbered house by the water.
Official Steam screenshot: a coastal village with fish racks, a white duck and a timbered house by the water.

Places and names shown so far

NameWhere it appears
AnterraWorld name on Steam
The EyeSteam short description
LucaQuest journal screenshot (coastal area with houses and a pier)
Holland, Lark, Mira, Jerry, Jeriah, HughNamed in the Luca quest journal screenshot
HendrikNamed in a handwritten note screenshot
SkeletonsMentioned in that note as attackers
World of Anterra pixel-art screenshot: a handwritten note to Hendrik about a buried relic, with a Traveler inventory open.
Official Steam screenshot: a handwritten note to Hendrik about a buried relic, with a Traveler inventory open.

Tone the developer describes

Anterra is called dangerous and unpredictable: unstable magics, dangerous factions and tortured creatures, with quieter moments in taverns and camps. Story and quests are described as non-linear. Character backstories beyond these names are not published on Steam.